The Starving Artist Challenge

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Lorinsv
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The Starving Artist Challenge

Post by Lorinsv »

I couldn't find this challenge in the Sims 2 Rulesets on Boolprop, so I don't even remember how I found it, but it's on MTS here:
https://modthesims.info/t/334990
The Starving Artist Challenge
This challenge has you, as a teen, struggling to make money through only two means - painting, or novel writing. See how far you get - will you make it through the teen years? Start a family? Have children? Post your hints, strategies and questions here!

The Challenge

Artist does not refer to the Uni job. It means you are all unemployed.

You start off with a CAS adult and a CAS teen. Move them into a 2x3 or 3x2 (whatever) lot, and then kill the adult. You can also move the adult out, but that would be robbing yourself of easy-peasy ghost points. Build a house for your lovely, lonely teen, and be sure to include an easel and/or a computer, because otherwise, you're in a spot of trouble.

Your teen can only earn money by painting or writing novels. Rewards from school are just fine, but your teen cannot get a job! It's tough at first, but eventually, like any good artist, they learn not to care about hunger/sleep/cleaning. Or at least, you stop caring. Generally, the social bunny will follow you around and be annoyed when you tell him to shove off and stop reading your manuscript over your shoulder.

Once you've made it through the teen years, it's time to start thinking about the next generation. You can move in/marry service NPC's, but you will lose a point and they cannot get a job. No townies, due to their jobs and large amounts of cash. You can also have illicit romances, be abducted by aliens, or adopt. These relationships can be with any sim, playable or not. You just can't move them in.

Raise your heir/s well, and be sure to give them loads of creativity points. It's advised to get them on the easel as soon as you can, so that they start bringing home the bacon right from the start.

Now you just repeat it for the generations to follow! The challenge ends when your last artist dies and the dynasty ends, or when you finally give in and get one of them hitched. Of course, it would also end if you went bankrupt and had nothing to sell but your easel, thus hitting a dead end. The challenge will also end with the death of the tenth generation. At that point, stop everything and count up your points.

To determine the aspiration of your heir, roll a die. The aspirations are as follows:
1=Fortune,
2=Knowledge,
3=Family,
4=Romance,
5=Popularity,
6=Pleasure Seeker/Choose your own.

Aging must stay ON.
Aspiration rewards are allowed.
Hacks/cheats such as the platinum-maxing painting and the tombstone of life and death are forbidden!
The twins/abduction hacks are forbidden!
NO reloading after an accidental death or a bad chance card.
Using move_objects/restarting are only allowed in the case of a bug, or for the sake of interior design.
You must stay on the same lot, except in the case of a bug.


Here's the scoring:

1/2 point for every family friend you have at the end(round spare halves up).
1 point for each generation completed (from the heir's birth to death).
1 point for every 5,000 simoleons in your family's net worth at the end.
1 point if all ghosts are free-roaming, meaning they can spook your sims.
2 points for having all the ghost colors. Scissors death is not required to claim this bonus, and you only need the Cowplant death if you have University.
2 points for each platinum grave on the lot at the end.
2 points for every first-generation alien born on the lot.
3 points if a teenager can get straight A's for the entire time they're in highschool.
4 points any time an artist sim maxes out the creativity skill. (add an extra 2 points if it's maxed out before teenhood)
5 points for every set of twins.
6 points for alien twins (this cancels out the alien-birth point)
6 points for keeping one masterpiece (max creativity) painting from each generation
And give yourself an extra 10 points if you can stick it out through all 10 generations.

-1 point for marrying/moving in a sim.
-1 point for every townie who dies on your lot.
-1 point for every inbred sim born.
-1 point for every time a sim drops into aspiration failure, requiring a visit from the therapist.
-2 points for every time the repo man comes.

as reposted by m1rr0r4ng3l on TSR
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