I'm so mean to my sims.
Posted: September 12th, 2016, 9:25 am
So, my Sims 2 game got so glitchy on my Mac, I uninstalled/reinstalled/uninstalled/reinstalled/uninstalled/reinstalled/waited for years/uninstalled/reinstalled...
Now, I cleared out a bunch of space on my Windows laptop (it came pre-loaded with that took up more than half of the storage memory! I HATE THAT SO MUCH!!!), and installed (including three rounds of uninstall/reinstall with the whole thing plus mods), and now I am playing it safe. Plain vanilla, no mods at ALL, and just installing one thing at a time, to play test. I do have all the store content downloaded and installed, and each EP gets its associated SP loaded at the same time.
Anyway my legacy founder keeps maxing out all the skills on each thing, before I'm ready for a new one (gotta find a good stopping place before I quit and install new stuff, right? I wanna plaaaaayyyy!) so now I have reached the point where she is just too annoyingly perfect, and I want to kill her off. Of course, it doesn't help that I wrote her that way. What writer said to "Kill your darlings"?
I promised myself no kids until Generations, so they can have the full experience from the get-go, so I can't kill her off until Supernatural, probably. They need to be at least teens by then (or else I get a monster to take care of them).
But really, how mean is it for me to be longing to kill off my founder, with five installations to go?
Of course the question now is, jelly bean or turned to gold, and do I raise her as a zombie? Because frankly, she's annoying me so much, I want her to suffer.
I'm nice in real life, but I do tend to torment my sims, if they annoy me. If they don't annoy me, I do all in my power to make them happy, but annoy me once, and BLAMMO! I'm a vindictive goddess.
Plus, this has turned into yet another project for me, because obviously, I don't have enough. I THINK I am keeping to the Sims 3 legacy rules. I'm not strictly scoring, though. And I'm not going to post until at least December, because my SimNaWriMo and NaNoWriMo have to come first.
I just want to know, to all you other Sims-writers out there, how soon do you plot the deaths of your sims, or do you just wait for things to take their natural course? Do you set up "accidents," or cross your fingers that they will (or won't) happen?
Funny thing is, I want my annoyingly perfect founder to die, but the spouse? The one that came with only three traits and one favorite, and that I vowed to kill off as soon as he gave my founder an heiress? HIM I saved from an accidental death, just because I like the guy. In his quiet puppy way, he has wormed his way into my heart, and I will miss him when he's gone. But really, how many meteor death chances do you GET? And I WASTED IT! Waaaaahhhh! I could have brought him back as a playable ghost, but noooooooo!
Now, if the meteor had gone for HER...
Is there a way to trigger a meteor?
In other news, I've been reading Dysfunctional (sp?) legacy while I install, so in fits and starts, and I have learned something from it. My family WILL get glitched enough that they will have to move from town to town, so I have decided to update base-town saves (I have all the Store towns saved as "original," base-game only, and I think I'll go set them up gradually with Ambitions stuff, and a few special lots, as well, saving each incarnation as I go) so that I have a new town ready to at all times. In fact, I might even keep a clean/updated Sunset Valley. Currently I am playing in "Lunar Valley," so called because I have replaced almost all the rabbit holes with the ones from Lunar Valley, gathered into a single lot for convenience and to clear out as much real estate as possible for future lots from the future EPs. So, yeah, I'll update that as I go, and they can "move" into the same town, but fresh.
Actually, I think that instead of moving the whole legacy family to the other neighborhoods, I'll send my spares off to their own games (avoid the story-progression incest), and explore the worlds that way. They won't get much screen time, but it will make for a nice change, right?
Is there a way to move a single sim from the clipboard to the library, and then delete them from the clipboard, so they are OUT of your current town, and available to play elsewhere? I've never done that before.
Also, is there a type of death that leaves a green ghost? Ummm,... asking for a friend. yeah
ETA: Yeah, I changed my mind about updating each town with each installation. I've got the originals, and can update whichever ones I want, whenever I'm ready to use them, and even update them in different ways! Also, can't be bothered right now. Time to install Late Night and Outdoor Living!
Now, I cleared out a bunch of space on my Windows laptop (it came pre-loaded with that took up more than half of the storage memory! I HATE THAT SO MUCH!!!), and installed (including three rounds of uninstall/reinstall with the whole thing plus mods), and now I am playing it safe. Plain vanilla, no mods at ALL, and just installing one thing at a time, to play test. I do have all the store content downloaded and installed, and each EP gets its associated SP loaded at the same time.
Anyway my legacy founder keeps maxing out all the skills on each thing, before I'm ready for a new one (gotta find a good stopping place before I quit and install new stuff, right? I wanna plaaaaayyyy!) so now I have reached the point where she is just too annoyingly perfect, and I want to kill her off. Of course, it doesn't help that I wrote her that way. What writer said to "Kill your darlings"?
I promised myself no kids until Generations, so they can have the full experience from the get-go, so I can't kill her off until Supernatural, probably. They need to be at least teens by then (or else I get a monster to take care of them).
But really, how mean is it for me to be longing to kill off my founder, with five installations to go?
Of course the question now is, jelly bean or turned to gold, and do I raise her as a zombie? Because frankly, she's annoying me so much, I want her to suffer.
I'm nice in real life, but I do tend to torment my sims, if they annoy me. If they don't annoy me, I do all in my power to make them happy, but annoy me once, and BLAMMO! I'm a vindictive goddess.
Plus, this has turned into yet another project for me, because obviously, I don't have enough. I THINK I am keeping to the Sims 3 legacy rules. I'm not strictly scoring, though. And I'm not going to post until at least December, because my SimNaWriMo and NaNoWriMo have to come first.
I just want to know, to all you other Sims-writers out there, how soon do you plot the deaths of your sims, or do you just wait for things to take their natural course? Do you set up "accidents," or cross your fingers that they will (or won't) happen?
Funny thing is, I want my annoyingly perfect founder to die, but the spouse? The one that came with only three traits and one favorite, and that I vowed to kill off as soon as he gave my founder an heiress? HIM I saved from an accidental death, just because I like the guy. In his quiet puppy way, he has wormed his way into my heart, and I will miss him when he's gone. But really, how many meteor death chances do you GET? And I WASTED IT! Waaaaahhhh! I could have brought him back as a playable ghost, but noooooooo!
Now, if the meteor had gone for HER...
Is there a way to trigger a meteor?
In other news, I've been reading Dysfunctional (sp?) legacy while I install, so in fits and starts, and I have learned something from it. My family WILL get glitched enough that they will have to move from town to town, so I have decided to update base-town saves (I have all the Store towns saved as "original," base-game only, and I think I'll go set them up gradually with Ambitions stuff, and a few special lots, as well, saving each incarnation as I go) so that I have a new town ready to at all times. In fact, I might even keep a clean/updated Sunset Valley. Currently I am playing in "Lunar Valley," so called because I have replaced almost all the rabbit holes with the ones from Lunar Valley, gathered into a single lot for convenience and to clear out as much real estate as possible for future lots from the future EPs. So, yeah, I'll update that as I go, and they can "move" into the same town, but fresh.
Actually, I think that instead of moving the whole legacy family to the other neighborhoods, I'll send my spares off to their own games (avoid the story-progression incest), and explore the worlds that way. They won't get much screen time, but it will make for a nice change, right?
Is there a way to move a single sim from the clipboard to the library, and then delete them from the clipboard, so they are OUT of your current town, and available to play elsewhere? I've never done that before.
Also, is there a type of death that leaves a green ghost? Ummm,... asking for a friend. yeah
ETA: Yeah, I changed my mind about updating each town with each installation. I've got the originals, and can update whichever ones I want, whenever I'm ready to use them, and even update them in different ways! Also, can't be bothered right now. Time to install Late Night and Outdoor Living!