@Avenie: Loved the update!
Anya wrote:Fast updates are fun!
While I'm not Avenie, I have played a BACC or two or three with ACR. I've got one that's 3-8 generations in length (blame plant sims). I've also got a hack that lets me have more than 8 on a lot. I've also got triplets and quads and I always hit random and there's a small chance of quads.
ACR can lead to a couple having quads and less than 12 hours later deciding that they want to try for a baby and succeeding. It was an actual try for a baby and not a pregnancy due to risky woohoo. I could have cancelled out the try for a baby, but that's my house rule with ACR. If they autonomously go off and do woohoo/try for baby thanks to ACR, I have to let them unless they are the only ones who can stop something bad from happening (like social worker coming or someone dying type bad).
My families ended up with 3-4 pregnancies on average. Which led to families having on average 3-5 kids. I've yet to end up with anyone having just 2 kids. One coulple did only have 2 pregnancies (the first resulting in twins). But ACR's settings are completely changeable. I could reduce the average number of pregnancies. And Triplets and Quads could be adjusted to lower my chances of multiples.