Hey all!
Been wondering how would one get the combined rules of starting a town with the strictness of an Apocalypse. For me the BACC is a little too easy with all the expansions lol, or the player has to dedicate what needs to be build. While and Apocalypse would literally be where the community wants to come from troubled times (yes I may have storylines for all lol).
The trick is the reverse Career rules. BACC need to build up to unlock careers, while Apocalypse is going through careers to unlock uses of items again.
For me I realized I really need to play an Apocalypse, but we have quite a few veterans here who might have some ideas
Sims 2 Apocalypse Meets BACC
- Bouncer
- Team Moderator
- Posts: 645
- Joined: August 30th, 2014, 6:00 pm
- 9
- Location: Chatbox Homebase
-
Post Counts
Sims 2 Apocalypse Meets BACC
Me Garden of Gnomes
- Twilightoutside
- Posts: 159
- Joined: October 29th, 2013, 3:03 am
- 10
-
Post Counts
Re: Sims 2 Apocalypse Meets BACC
I still haven't finished my first apocalypse attempt after over a decade(!) - but let's see...
I might have misremembered, I thought there were already some versions of an Apocalypse/BACC Combo, but so far I only found the rulesets by Darthfluffle and Phaneoh: DarthFluffle's Apocalypse-themed BACC rules
Phaenoh's Apocalypse Challenge - Realistic/Tiered Variant (not really BaCC, but allows lifting restrictions in tandems)
Aside from that: you're right that most BaCC rulesets restrict careers you can take, while the apocalypse restricts stuff you can do unless a career is topped. So I guess, one idea could be, that the rules in the apocalypse that would make it impossible to lift the restrictions imposed by the BaCC on careers be removed or made weaker, like buying community lots (Business), leaving the lot (military), inviting spouses in (hopelessness) or the restriction on Careers by the BaCC's (restrictions for taking military for example, if you fight zombies in an apocalypse etc.)
On the other side, since BaCC's deal from the start or later with multiple households, it sounds reasonable that the obligation to lift careers is distributed among them - unless you want only one or every household to lift all the apocalypse restrictions, but then you're playing one or several apocalypse challenges in a BaCC hood with no real impact on each other....
Another idea could be, that lifting a restriction would require several Sims in that career, thought perhaps not at the top of the career - a general alone can't fight a zombie horde, and an army with everybody being a general doesn't make that much sense either...Cyjons Job Stopinator might help here...
Hope this helps!
I might have misremembered, I thought there were already some versions of an Apocalypse/BACC Combo, but so far I only found the rulesets by Darthfluffle and Phaneoh: DarthFluffle's Apocalypse-themed BACC rules
Phaenoh's Apocalypse Challenge - Realistic/Tiered Variant (not really BaCC, but allows lifting restrictions in tandems)
Aside from that: you're right that most BaCC rulesets restrict careers you can take, while the apocalypse restricts stuff you can do unless a career is topped. So I guess, one idea could be, that the rules in the apocalypse that would make it impossible to lift the restrictions imposed by the BaCC on careers be removed or made weaker, like buying community lots (Business), leaving the lot (military), inviting spouses in (hopelessness) or the restriction on Careers by the BaCC's (restrictions for taking military for example, if you fight zombies in an apocalypse etc.)
On the other side, since BaCC's deal from the start or later with multiple households, it sounds reasonable that the obligation to lift careers is distributed among them - unless you want only one or every household to lift all the apocalypse restrictions, but then you're playing one or several apocalypse challenges in a BaCC hood with no real impact on each other....
Another idea could be, that lifting a restriction would require several Sims in that career, thought perhaps not at the top of the career - a general alone can't fight a zombie horde, and an army with everybody being a general doesn't make that much sense either...Cyjons Job Stopinator might help here...
Hope this helps!
- Hollywood3015
- House of Motherlode
- Posts: 1015
- Joined: November 18th, 2015, 2:17 pm
- 8
-
Achievements / Awards
Post Counts
Re: Sims 2 Apocalypse Meets BACC
Twilightoutside wrote:I still haven't finished my first apocalypse attempt after over a decade(!) - but let's see...
I might have misremembered, I thought there were already some versions of an Apocalypse/BACC Combo, but so far I only found the rulesets by Darthfluffle and Phaneoh: DarthFluffle's Apocalypse-themed BACC rules
Phaenoh's Apocalypse Challenge - Realistic/Tiered Variant (not really BaCC, but allows lifting restrictions in tandems)
Aside from that: you're right that most BaCC rulesets restrict careers you can take, while the apocalypse restricts stuff you can do unless a career is topped. So I guess, one idea could be, that the rules in the apocalypse that would make it impossible to lift the restrictions imposed by the BaCC on careers be removed or made weaker, like buying community lots (Business), leaving the lot (military), inviting spouses in (hopelessness) or the restriction on Careers by the BaCC's (restrictions for taking military for example, if you fight zombies in an apocalypse etc.)
On the other side, since BaCC's deal from the start or later with multiple households, it sounds reasonable that the obligation to lift careers is distributed among them - unless you want only one or every household to lift all the apocalypse restrictions, but then you're playing one or several apocalypse challenges in a BaCC hood with no real impact on each other....
Another idea could be, that lifting a restriction would require several Sims in that career, thought perhaps not at the top of the career - a general alone can't fight a zombie horde, and an army with everybody being a general doesn't make that much sense either...Cyjons Job Stopinator might help here...
Hope this helps!
These are all great ideas! Another thing depends on which bacc ruleset you go with.
There is also that apocalypse mod that restricts things for you.
Current Challenges
- goeswithoutsinging
- Posts: 44
- Joined: December 26th, 2015, 7:01 pm
- 8
Re: Sims 2 Apocalypse Meets BACC
I'm actually doing something sssssort of like this- or maybe it's more like an Apocalypse-smushed-into-a-Prosperity.
Basically you start with multiple founders/households (I went with six, one for each of the major aspirations), play 'em in rotation, and mostly follow the apocalypse rules as best anyone can follow the apocalypse rules, with the added twist that whenever a restriction is lifted in a household it's also temporarily suppressed in all other households (until the sim who did the lift either passes away or loses their job somehow.)
So for example: Let's say we have three households: We'll call 'em the Allen Household, Beck Household, and Crane Household.
Zachery Allen, of the Allen Household, becomes a World Class Ballet Dancer, topping the Dance career and lifting the restriction for his household.
As long as Zachary remains a World Class Ballet Dancer, the Beck and Crane households can also enjoy the benefits of the lifted Dance restrictions. Buuuut if Zachary dies/loses his job/quits his job/retires, then the restrictions go back in place for the Beck and Crane households. However, it still counts as lifted while you're playing the Allen Household.
I'm still experimenting with this so my main observations are that 1) It seems to be an easier take on the Apocalypse challenge, but 2) It does mean you have a bit more to keep track of.
Basically you start with multiple founders/households (I went with six, one for each of the major aspirations), play 'em in rotation, and mostly follow the apocalypse rules as best anyone can follow the apocalypse rules, with the added twist that whenever a restriction is lifted in a household it's also temporarily suppressed in all other households (until the sim who did the lift either passes away or loses their job somehow.)
So for example: Let's say we have three households: We'll call 'em the Allen Household, Beck Household, and Crane Household.
Zachery Allen, of the Allen Household, becomes a World Class Ballet Dancer, topping the Dance career and lifting the restriction for his household.
As long as Zachary remains a World Class Ballet Dancer, the Beck and Crane households can also enjoy the benefits of the lifted Dance restrictions. Buuuut if Zachary dies/loses his job/quits his job/retires, then the restrictions go back in place for the Beck and Crane households. However, it still counts as lifted while you're playing the Allen Household.
I'm still experimenting with this so my main observations are that 1) It seems to be an easier take on the Apocalypse challenge, but 2) It does mean you have a bit more to keep track of.
TB Asylum Challenge - Daily life with the criminally insane. Completed.
River Heights BACC - We have a boot. Ongoing.
Pharith BARKC - Classism and disastrous gardens. Ongoing.
River Heights BACC - We have a boot. Ongoing.
Pharith BARKC - Classism and disastrous gardens. Ongoing.
- Twilightoutside
- Posts: 159
- Joined: October 29th, 2013, 3:03 am
- 10
-
Post Counts
- Lorinsv
- Staff Moderator
- Posts: 641
- Joined: July 4th, 2007, 8:32 am
- 16
- Location: Northern Nevada
-
Achievements / Awards
Post Counts
Re: Sims 2 Apocalypse Meets BACC
I would like playing a challenge based on your scribbles - the buildings/businesses based on the jobs within the careers is a great idea!
Although for me, instead of trying to blend the two official challenges and their respective scoring and restrictions, I would use it more as the theme for a "Post-Apocalypse Rebuild" challenge with the aforementioned items as goals to meet, and see then how your city turns out upon completion, based on your choices.
Although for me, instead of trying to blend the two official challenges and their respective scoring and restrictions, I would use it more as the theme for a "Post-Apocalypse Rebuild" challenge with the aforementioned items as goals to meet, and see then how your city turns out upon completion, based on your choices.
- Hollywood3015
- House of Motherlode
- Posts: 1015
- Joined: November 18th, 2015, 2:17 pm
- 8
-
Achievements / Awards
Post Counts
Re: Sims 2 Apocalypse Meets BACC
Now those are rules I'd be interested in seeingLorinsv wrote:I would like playing a challenge based on your scribbles - the buildings/businesses based on the jobs within the careers is a great idea!
Although for me, instead of trying to blend the two official challenges and their respective scoring and restrictions, I would use it more as the theme for a "Post-Apocalypse Rebuild" challenge with the aforementioned items as goals to meet, and see then how your city turns out upon completion, based on your choices.
Sent from my Pixel 2 XL using Tapatalk
Current Challenges
- Twilightoutside
- Posts: 159
- Joined: October 29th, 2013, 3:03 am
- 10
-
Post Counts
Re: Sims 2 Apocalypse Meets BACC
More scribbles (als THX for the response, people)
Old scribbles:Newer scribbles:
Old scribbles:
Spoiler:
Spoiler:
- Hollywood3015
- House of Motherlode
- Posts: 1015
- Joined: November 18th, 2015, 2:17 pm
- 8
-
Achievements / Awards
Post Counts
Re: Sims 2 Apocalypse Meets BACC
You could do it where 4 households have to lift a career for it to be unlocked by all.
Sent from my Pixel 2 XL using Tapatalk
Sent from my Pixel 2 XL using Tapatalk
Current Challenges
Re: Sims 2 Apocalypse Meets BACC
I've been thinking about this a lot lately and here are some thoughts:
- If you do a teen start, your founder can unlock a position in Science and Entertainment by maxing out logic and charisma
- Once Science is topped, you can buy the necessary supplies for the Gamer career AND a position in Intelligence is unlocked
- Due to the potential for robberies, fires, and electrocutions, a position in Law Enforcement can always be unlocked naturally and therefore Pet Security can, too
- Show Business would unlock a position due to topping Entertainment and Paranormal by having 5 graves on the lot, but you need a diploma for these careers. Unless your spouses are college townies, it is only sentimental for now
- Pet Show Biz could also be unlocked naturally by training a pet in all their tricks
- Each successive week you play, the SM doubles as a reward for not killing all your sims. Starting at an SM of 1, it would be 4 by the time your teen founder reaches adulthood & 64 by the time they reach elderhood. This would mean that a position in Criminal would be unlocked when the population is at 100, Education when the population is 250, Pet Service at 500, Journalism, Politics and Medical when the population is 1000, and Slacker at 25000 once a Downtown is unlocked (typically around week 14 of the challenge).
- Once Education is topped, you could theoretically tax money from your household toward a university due to jobs, writing novels, and chance cards. Having a university would give you 5 CAS sims which you obviously would place on different lots and a position in Architecture and Law for any graduates. This would bring the total number of lots to 6 meaning you can place an NPC lot (ideally Military). Once Military is topped, you can move some of your main family sims out to create two more households and then unlock a position in either Athletic, Adventure, or Music. If you have unlocked a Downtown, you can use some of those 20 CAS sims to make the necessary households.
- If you reach a population of 50000 using the SM doubling method I proposed, at 50000 you would also unlock a university without having to use taxes. It would also mean the end of the BaCC restrictions meaning you could go on to pure apocalypse play. Careers in Business, Culinary, Artist, Natural Science, and Dance would all become available. Oceanography would then be the final restriction unlocked by the main family due to needing both Natural Science and Music topped to unlock it, I think.