Oceanview BACC (Updated 1/27/18)

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Oceanview BACC (Updated 1/27/18)

Postby Anya » January 24th, 2018, 4:13 am

Hi, everyone! I'm a newcomer to the Boolprop forum, though obviously not to The Sims, given my staunch loyalty to The Sims 2 over all the other games. I've been wanting to try my hand at some of the challenges for a while, but never really got around to it until now.

So, I give you the Oceanview BACC! I'm using the ruleset linked in Week 1, though I think I may try for a higher population, perhaps 100,000. Cities are getting bigger these days, after all...

Chapter List
Week One: Star
Week Two: Star Greene
Week Three: Star Greene

Current Stats
Playable Sims: 2
CAS Points: 3
Community Lots: 4 (4 owned, 0 NPC)
Total Lots: 6
Sim Multiplier: 2
Population: 4
Burglaries: 1
University Fund: $7,055

Adventurer: LOCKED
Architecture: LOCKED
Artist: LOCKED, + 0/indeterminate (requirements)
Athletic: LOCKED
Business: 0/1
Criminal: LOCKED
Culinary: LOCKED
Education: LOCKED, + 0/indeterminate (diploma)
Entertainment: LOCKED
Gamer: 0/indeterminate (requirements)
Intelligence: LOCKED
Journalism: LOCKED
Law: 0/indeterminate (diploma)
Law Enforcement: LOCKED
Medicine: LOCKED
Military: LOCKED
Natural Science: LOCKED, + 0/indeterminate (badge)
Oceanography: LOCKED, + 1/indeterminate (badge)
Paranormal: LOCKED
Politics: LOCKED
Science: LOCKED
Show Business: LOCKED
Slacker: LOCKED

Feedback is highly appreciated, as are tips on how to run businesses; I didn't have OFB until I finally got my hands on the Ultimate Collection.
Last edited by Anya on January 29th, 2018, 3:25 am, edited 5 times in total.
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Re: Oceanview BACC

Postby Bexx87 » January 24th, 2018, 8:54 am

Welcome there is a BACC chat: viewtopic.php?f=47&t=442 that may give you some tips as you can tell from my siggy I am also doing one

What I try is I get a sim buy 5 plots of land and get 1 of those 5 to level l10 there for you can automatic unlock a spot in the business track and they once they top that each time you automatically get +5 for a business districts, I also make one of those business a "park" and set the pay meter to max so they earn money without selling anything, I also try and merge houses or make them have lots of kids so I max out my houses with 8 sims each and I make the toddlers start on there logic and charisma skills, make the children max the logic skill and when they hit teens get them to max the charisma skill so it unlocks jobs and I put a field of plots down so they can grow their own food and fish (which is good to unlock the oceanography career when they get gold badge and the gardening badge unlocks the natural science)
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Simapopulas BAC Challange: viewtopic.php?f=57&t=3723

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Re: Oceanview BACC (Updated 1/25/18)

Postby Anya » January 25th, 2018, 3:29 am

Week 2 has been posted from Victoria's perspective, now working on Week 2 from the perspective of the newcomer.
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Re: Oceanview BACC (Updated 1/25/18)

Postby Anya » January 25th, 2018, 3:58 pm

First week of the Greene household is now up!

Yes, I churn these out quickly. Yes, I do have a problem.
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Re: Oceanview BACC (Updated 1/27/18)

Postby Anya » January 27th, 2018, 5:12 pm

Victoria's Week 3 is up. I think I'm figuring out OFB... either that or retail stores are just more profitable than venues.
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Re: Oceanview BACC (Updated 1/27/18)

Postby Lorinsv » January 27th, 2018, 11:24 pm

Hi there!

I really like your BaCC so far! Vanilla-looking game + goal-oriented gameplay = right up my alley :) It's nice to watch Victoria and Estella getting themselves established in Oceanview and not having kids right off the bat.

Regarding venues: they are very slow to get off the ground. The first three or so ranks take the longest, but after that it gets easier and quicker. I keep the price super cheap at first so you don't have to sell so hard, but even then, the last one I played (owned by one of the Newson kids) didn't rank up even once after 24 Sim hours, so know it's the nature of the beast. Stores are much quicker, easier and more fun, IMO, and my favorite type of business to play.

The easiest business of all IMO is placing one of the food stands in a small building (out in the open might work too), for example the Takemizu one for a makeshift sushi bar. Sims don't need to be sold on them, and the spawned chef does all the cleanup. I just sat back and watched the business run itself, and in fact, I used that for my first "restaurant" to open Culinary which I admit was a bit cheaty, because running a real restaurant is at least as difficult as venues - I got one to Level 10 around 7 or so years ago, and once was enough. Still, I do plan to establish some regular restaurants in my BaCC, because the food stand doesn't meet the want to dine out for Sims on dates. Plus, if you haven't seen it yet, watch what happens when a server has low Body points... :spit:
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Re: Oceanview BACC (Updated 1/27/18)

Postby Anya » January 28th, 2018, 3:13 am

Lorinsv wrote:It's nice to watch Victoria and Estella getting themselves established in Oceanview and not having kids right off the bat.

Thanks! I figured it was good to go for community-lot-related career unlocks and some money-related milestones before adding children to the BACC equation. I'm not planning to have Victoria and Estella pop out armies of kids when they eventually do start families either, because, well, it just doesn't make sense with who they are in my head. I figure Victoria, as a fortune-oriented city founder, has a strict two-child maximum, and will be more interested in helping with homework and schmoozing the headmaster than teaching toddler skills. Estella's Family secondary aspiration means she'll probably want a larger family, but I can't really see her with any more than three children (unless she gets four because of twins).

Lorinsv wrote:Plus, if you haven't seen it yet, watch what happens when a server has low Body points... :spit:

I haven't; I'll be sure to watch for it!
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Re: Oceanview BACC (Updated 1/27/18)

Postby Anya » January 29th, 2018, 1:09 am

Week 3 for the Greene household is now posted. I think I'm figuring this whole "business" thing out... hopefully that holds true when I start messing around with restaurants.
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Re: Oceanview BACC (Updated 1/27/18)

Postby MichelleCYoung » February 8th, 2018, 8:55 pm

I'm loving this! I like the look, I like the vanilla-ness (another person with limited CC), I like the goals, and I like the characters. Victoria and Estella, so different, and so likable.

My tips for businesses:

1) Restaurants are HARD to make profitable, and unless you can dazzle your customers for high-priced food, the profit margin will be very low, indeed. However, it's good to have at least one established and fully functioning restaurant in a BACC. I figure, get it fully staffed, and then let the other families visit it, and build up the stars that way. Also, I've found that adding something besides mere food will help get the customers in and the stars going. A bar is good, and karaoke seems to draw them like moths to a flame. Make sure you have a good cook, and keep an eye on your employee skill levels. Even without community-lot-skilling mods, employees WILL gain skills. But my favorite thing about owning a restaurant is the podium. Even with the restaurant closed, you can have your owner, or even an employee, just stand at the podium for hours and churn out that sales skill. Sales skill is vital for real money-making at venues. IF you want, you can hire an employee and bring them in after hours just to train sales, and when they have it maxed, hire them at another business, such as a retail store of high-ticket-price venue, where sales is really important.

It's possible to run a restaurant alone up to about level 3, but after that, you really do need help. You only need one chef, but add waiters, as needed, to cut down the wait.

2) Venues - they are hard to get started, but once you get past about level 3, they start to be real cash cows, and easy to manage. You don't need a lot of staff. Just keep the place clean, keep the guests fed, and keep the prices either set to low, so you don't have to worry about it, or set high and dazzle. Even without a sleep-on-comm-lots mod, your sims can sleep in a tent, and I always get a kick out of watching the townies pay me to sleep in a tent. A coffee bar is also good to keep their energy up. But remember, if you do have it set up for them to meet ALL their needs, they'll stay indefinitely, and never go away. This is good up to a point. Once they give you five stars, they can't give you any more, so you need to "say goodbye" to them, to free up guest slots for new customers. BTW, witches who actually buy a ticket have STATIC needs, except for fun (I believe fun, or maybe hygiene?). Anyway, get them into a group activity, such as fishing, or a hot tub, and they will stay there until you close. And while they're there, the game will spawn new high witches, so you can get them to buy tickets, and start a huge coven. The great thing about witches with static needs is that you really can keep each one there until they give you all five stars! Just give your owner a way to keep their own needs up, and you can stay as long as you like. Dating is great for this, too! I do not recommend dating at a store, because your date will stop to shop. But bring a date to a venue, and they'll pay to date you, while keeping your moods up, and making your time there last longer.

Games are great, TVs, stereos - all things that boost fun and social. Group activities are the best, because sims gain stars from making friends. Also, running a venue is the best place to speed your way to the top of a career, because of the family friend count. Making friends with other customers gives a small star boost, but making friends with the owner or employees gives a bigger star boost, so socialize your heart out. Invite your customers on outings!

One of my most successful (and inexpensive) venues was "The Hangout." It was a bunch of sofas, surrounded by snapdragons, and some places for sims to sleep. I kept the tickets low, so they sold themselves, and just let the owner socialize with the customers, and stars flew like crazy, as everyone just sat around, amid the snapdragons, feeling good and chatting their way to friendship.

3) Retail - as you have realized, these can be huge money-makers. A fully-staffed store, with gold-badged employees, will really run itself, and your owner can just wander around socializing until the employees get too tired and need to end their shift. Just keep things clean and tidy. Give your customers the opportunity to snack, if you like, and they may shop some more, even after they made their first purchase, especially if you keep the controllable sims busy showing items to sims, even if they've already gone through the checkout line. Until they actually leave, you can pull them back in. ANd socializing means stars, too. It takes the same amount of time to restock and check out high-ticket items as low-ticket items, so make sure you have some really expensive items, for the profit margin. But also have some cheap items, as well, for the less-well-off customers, so they don't waste your time with "just browsing." But once you identify the wealthy customers, show them that big-ticket item! If you send your owner to set the price of an object, individually, you can set it to a custom price, like $9999, and it takes several sales moves to get it, but the profit is fantastic! In fact, once you master dazzle, you can do that with tickets at a venue, dazzle your customers, and then mood-up, while your customers spend oodles of money.
Which is why a combo venue/retail is really my favorite. Get them to pay for a ticket to get in and all the time they are browsing, and your sales-sim is selling the merchandise, they are paying to be there! If you can get two sims running this, both with gold sales badges, and tag-team it (one moods up while the other one dazzles, because sales really tanks your energy meter), then you can make an absolute fortune.

Make sure the environment is high, especially around the ticket machine, the restaurant podium, and any merchandise on sale. A low environment score makes it harder to sell.

Your employees need 8 hours between shifts, but your owner doesn't. The energizer is your friend. You can keep going forever, with an energizer and dates or other aspiration boosters. I find shuffling between two or more businesses is fantastic, because that automatically gives you the 8 hour shift for your employees, so you never get that "It's too early to come in" notice when you call in your employees, and you have no real down time. A Pleasure sim can REALLY clean up with two or more businesses, in this way. Hire a full staff, and date your way through to level 10 on two or more businesses. When the employees of one get tired, switch to the other business, and date away there, while the staff do the work. Stop between dates to tidy up, maybe show a customer the high-ticket item, or say goodbye to problem customers (the That Customer who hates everything, or the static-needs witches who are just wasting customer slots, now that they've maxed their stars), and then go some more. Witches with a throne are also pretty unbeatable at business for this reason. They can keep going like the energizer bunny, just swapping out their stores/staff.

Give your customers a chance to eat. At a restaurant, they'll likely leave as soon as they eat, but at a venue or a store, it will actually make them stay longer. Either cook for them and serve a meal, or give them a grill and they'll often cook for themselves. The cafeteria worker can help with this. It doesn't have to be a restaurant to serve food. However, I have noticed that food stands have the opposite effect, and sims will purchase a meal and then leave, so don't put a food stand at a ticket venue. Better to just set your owner to grill up hot dogs every few hours. Customers love the free food (and your owner can get points toward Law Enforcement when THEY set a fire from cooking), and since they didn't shop for the food, they'll stay after consuming it.

Make sure you use toilet booths, or lots of little toilet rooms, because if you have a large bathroom with a toilet and sink in it, you're going to have traffic jams.

Finally, if you don't have a mod to just get rid of Miss Crumplebutt (I actually consider that a vital fix, because if the vampires bite her, you game is toast - actually needing to be uninstalled and reinstalled! What was EA thinking?!), then close your business if she shows up. She just ruins it.

Also, I think I read somewhere that when it comes to makeovers, the one offering to DO the makeover has to be the one to actually SELL the makeover, or it won't work. So, set the makeover price low, so it sells itself, or get an artist who has a good sales badge, too.

The profit margin on crafted objects, such as toys, pottery and flowers is really very low, especially if you hire employees to craft them for you. Keep that in mind, and do not make hand-crafted objects your entire stock. Paintings, on the other hand, are free.

That's about it for business tips from me. I think you figured it out pretty well, already, especially with the grocery store. Congratulations!
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