Arborndale BaCc *Updated* 01/02/2018

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Arborndale BaCc *Updated* 01/02/2018

Postby Little White Comet » February 5th, 2016, 7:05 pm

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Welcome to Arborndale! :party:
This little town is something I’ve been playing when I don’t feel like doing the Sparrows, and I ended up turning it into a BaCc. Now I would like to make it clear that I am NOT doing this for points. In fact, I’m not even counting up the points. This is just something I’m doing for a little fun and I thought you guys would like to read it too. I'm aiming to reach Generation 5 with this but if I enjoy it then I'll probably just keep playing until I get bored.
Down below are the rules I'm playing to so have a read if you're curious.
I hope you enjoy reading this as much as I enjoyed playing this. Happy Simming and enjoy your stay!

Rules
Spoiler:
  • §5,000 will be added to the household bank the first time they join Arborndale.
  • Loans must be taken out to solve money problems.
  • Pets are not a must but are encouraged.
  • Birthday parties are a must for every birthday.
  • If only one parent of the child is a Supernatural Sim then there is a 50/50 chance of passing it down to said child.
  • If both parents are Supernatural Sims then their child will also be a Supernatural.
  • If the parents are different Supernatural Sims then it will be a flip of a coin to decide which Supernatural power the child will inherit.
  • Marriage is not a must. If a Sim fears it marriage can be ignored.
  • A trip out is required at least once each round for every household.
  • No money cheats.
  • Each round must last 7 days. The round will end at 8:00 am on Monday of the following week.
  • Aspirations, Turn ons and gender preference must all be random.
  • Each household must have at least one child to take over the family name.
  • Adoption is allowed but they can’t inherit.
  • Only males can inherit the family name and only the first born ones can stay in the house.
  • If no males are born then that family name must be retired as soon as soon as the previous generations pass on.
  • When College is unlocked only the Sim who is going to inherit the family is allowed to go. Females and spare Males are not allowed to go to college and must age straight into adults.
  • After Vacations are unlocked, households are not allowed to go until the youngest child is old enough to join.
  • Marrying playable Sims from Bluewater Village or any of the Universities is forbidden. Recognizable townies are also banned for marriage.
  • Marrying/Dating Young Adults is forbidden unless the Sim themselves is a Young Adult.
  • If a Townie is moved in and they are already employed they must quit their job to find a brand new one, no matter what level they have been at.
  • The first girl born in every family will become the Bad Apple. They will be uncontrollable until they move out and you can then only control them until she finds someone to move in with her. Then she once against becomes uncontrollable until she passes on.
  • Each life stage the Bad Apple will have a certain amount of commands that they can use. When they’ve used up all their commands they no longer can be controlled until they grew up:
    • Toddler: 1
    • Child: 4
    • Teenager: 8
    • Adult: 10
    • Elder: 4
  • A penalty will be issued if any of these forbidden objects/actions are used. A dice will be rolled to decide on the penalty that can include the entire household or just the Sim who broke the rules:
    1. Abducted by Aliens - The Sim who committed the crime must be the one to get abducted.
    2. Re-Roll - The Sim who committed the crime must have their aspirations, Turn ons and Turn off all re-rolled.
    3. Removal of Item - This only counts if an item was used to commit a forbidden act. If it has then that item will be removed if not then you must re-roll.
    4. Isolation - The Sim who committed the crime is put in isolation for the entire round. As soon as the round is finished the Sim may return back to the family.
    5. No Electric - All Electrical items in the house, except for phones, fridges and stoves, are to be stored in your inventory. For the entire round, the household is to run without electric. As soon as Monday rolls around all items may be placed back in the house.
    6. Sickness - The Sim who committed the crime has come down with something. A dice must be used to decide which sickness the Sim has come down with.

Mini Challenges
Spoiler:
  • Stupid SPD (Top the Law Enforcement career track to unlock burglar alarms)
    With no Captain Hero the police in Arborndale are going on duty with no formal training. As such burglars are running around freely with no sign of them ever being caught.
  • Charcoal and Kitchen Fires (Top the Culinary career track to unlock smoke alarms)
    There are no chiefs in Arborndale which mean no cooking shows and no cook books. Sims are teaching themselves to cook through trial and error, mostly error though.
  • Sickness and Death (Top the Medicine career track to unlock the ability to cure sickness with spells, the science career reward or Grandma's Comfort Soup)
    No hospitals and no doctors mean only one thing, no medicine. Sickness is running freely through Arborndale and not even magical cures can stop it.
  • 1+1=3? (Top the Education career track to unlock public schools, private schools and college)
    No one expected Arborndale to grow as quickly as it did, as such no Education system was ever created. The founders of this town are passing down what they can but they can only teach so much.
  • Exercise leads to injury (Top the Athletic career track to unlock basketball Hoops, Soccer Nets, Jogging, Playing Catch, Tossing the Football, Working out in front of the Stereo, Working out in front of the TV, Yoga, Kicky Bag, Using the Ballet Bar, Performing Tai Chi, Fitness Equipment on Home Lot, Ice Skating, Roller Skating, Playing Golf, Axe Throwing Log Rolling and going for Hikes.)
    No hospitals means it’s not safe for Sims to exercise on their own anymore. After all, if you get injured who is going to make you better?
  • Dancing is exercise?! (Top the Dance career track to unlock Classical Dancing, Slow Dancing, Hula Dancing, Slap Dancing, Fire Dancing, Break Dancing, Entering a Dance Contest, Singing a Folk Song, and working at a DJ booth.)
    Yes, this may shock you to know but dancing does count as exercise. So you know where I’m going with this right?
  • Bugs, stars and the dangers of them (Top the Science career track to unlock Workbenches, Bug Hunting, Ant Farms, Searching for Planets, Searching for Constellations, Searching for UFOs, Stargazing from the ground and Stargazing with a Sim.)
    Do you know what bugs are poisonous and what ones are friendly? What about the difference between a bee and a hornet? Can you tell when a satellite is about to fall on you? Of course, you can’t and neither can anyone else in Arborndale either.
  • Unexplored Territory (Top the Adventure career track will unlock vacations for everyone)
    Why would you want to go there? You don’t know who’s living there, what animals are there if there’s food there or even if the weather is safe enough for travel. It’s best just to stay home instead of going on vacation.
  • The problems about going into businesses (Top the Businesses career track to unlock the ability to buy community lots and open Home Businesses. This will also allow Sims to travel to Bluewater Village, and make the shoppers become eligible for marriage.)
    It’s a messy world out that. You’re already having problems running your household so why would you want to add a community lot to those problems?
  • Tone Deaf Residents (Top the Music career track to unlock musical instruments, karaoke machines, microphone and xylophones for toddlers.)
    Music is a thing of the past for the founders of Arborndale. Due to the different atmosphere, the next generation is being born tone deaf. With no access to the main lands and no musicians around the town, no child wants to learn how to play anything. Arborndale sure is missing something when it comes to sound.
  • Going further than a Paintbrush (Top the Artist career track to unlock Sewing, Pottery, the Drafting Table and the Digital Camera)
    Painting and drawing are something all Sims in Arborndale know how to do, after all, it’s good way to make some much-needed cash. Any further is just a dream leftover from the founders.
  • Updating your Games (Top the Gaming career track to unlock Pinball Machines, Arcade Machines, Train Tracks, Electric Cars, Electric Helicopters, Photo booths, Mobile Phones and Portable Game Consoles.)
    For so long the only type of gaming technology was the outdated games consoles that came with the Founders so long ago. Everything else is just a rumour in Arborndale from the mainland.
  • Dealing with Death (Top the Paranormal career track to unlock resurrections, the ability to beg for a Sims life, the ability to cure Supernatural lifestyles and the use of Genie Lamps)
    Making deals with the Grim Reaper seems like a bad idea, doing it with nothing but bit bravery is just stupid.


*Update: 04/02/18 - Updated the links for the previous chapters. Sorry for not realising that they were broken!

Resident Summary

Year 1:
Spring: King - Palmer - Silverheart - Velazquez - Strider - Puckett- Round Summary
Summer: King
Last edited by Little White Comet on February 8th, 2018, 11:35 am, edited 29 times in total.
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Re: Arborndale BaCc *Started* 6/2/2016

Postby Rflong7 » February 5th, 2016, 10:01 pm

Hi :)

Spoiler:
Aw- Oscar and Alfred are adorable.
I hate that chance card for Education... :(
Love their hair... Wee- baby on the way.
Nice start! :applause:
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Re: Arborndale BaCc *Started* 6/2/2016

Postby MichelleCYoung » February 5th, 2016, 11:02 pm

Spoiler:
Gaaah. Education chance cards are so bad, for the first three or four levels, it seems.

They make a cute couple, but how are you going to get an heir?

Oh. You have a mod. I forgot about that one. How do you know which one will carry the child? Is there a way to tell in advance, or do you just take your chances?

They're awfully cute together. Will they get married before the birth? I suppose if the name is all that matters, it won't be an issue, since Oscar is the one who is giving birth, so the baby will take his name. Well, we'll see in another rotation.
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Re: Arborndale BaCc *Started* 6/2/2016

Postby Little White Comet » February 6th, 2016, 5:39 am

Becca
Spoiler:
Thanks Becca! Oscar is my baby, well at this point he was anyway and then sadly he was replaced for someone who will be appearing next :spin:
Thanks for reading!


Michelle
Spoiler:
The mod I'm using here is called Pregnancy for All by twojeffs. It allows same sex couples to have babies! :celebration: I can tell in advance because the mod makes it so the one who starts the wahoo will be the one who will get pregnant. I have also have the Triplets and Quads mod in there too.
At the moment both Oscar and Alfred fear getting engaged too each other but hopefully next rotation I'll be able too get them married.
Thanks for reading!
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Re: Arborndale BaCc *Started* 6/2/2016

Postby Ani-Mei » February 6th, 2016, 3:40 pm

Spoiler:
I did read this but it was late and Ani-Mei was tired so no comment till now. Interesting rule set though, I have to keep reminding myself this is not the standard BaCC rules so whenever they get jobs I tend to forget that. Nice little break from the Sparrows and all that unauthorized baby making that Phee couldn't seem to stop doing.
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Re: Arborndale BaCc *Started* 6/2/2016

Postby Little White Comet » February 7th, 2016, 9:32 am

Ani-Mei
Spoiler:
I knew that if I did this to the normal BaCc rules I would not get far. So I ended up just making me own, so far I've played right to the end of spring and now I'm just waiting to write them all up to play them again.
Thankfully Phee is now an old man so he can't surprise me with any more babies! :highfive:
Thanks for reading!
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Re: Arborndale BaCc *Updated* 26/03/16

Postby Little White Comet » March 26th, 2016, 8:59 am

Update bump! Enjoy guys!
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Re: Arborndale BaCc *Updated* 05/04/2016

Postby Little White Comet » April 4th, 2016, 11:23 pm

Update bump!
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Re: Arborndale BaCc *Updated* 05/04/2016

Postby Little White Comet » October 29th, 2016, 2:14 pm

Finally updated with something. Enjoy guys!
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Re: Arborndale BaCc *Updated* 14/01/2017

Postby Little White Comet » January 14th, 2017, 4:18 pm

First update of the year for me! Hopefully it won't be the only one I do.
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Re: Arborndale BaCc *Updated* 01/02/2018

Postby Little White Comet » February 1st, 2018, 4:42 am

Let's say goodbye to January with the end of Spring in Arborndale! Round Summary soon to follow!
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