Asylum Challenge TS2 (by Scout)

Moderator: Lorinsv

Asylum Challenge TS2 (by Scout)

Postby Teresa » July 6th, 2014, 8:44 am

Created by Scout at Mod the Sims

This challenge has you stuck in a mental hospital with 7 other crazies, trying to get out as fast as you can. Getting out consists of obtaining your lifetime want - and you control only one sim in this challenge, while the others run free - perhaps to their peril. Below are the rules, feel free to post any questions, discussion, tips, pleas for help and strategy talk here!

Asylum

You have been committed to a run down mental health facility against your will. In order to prove that you are fit to rejoin society and earn your freedom, you must achieve the goal your psychiatrist has set for you – your lifetime want.

The catch? You need to achieve your goal as quickly as possible, while keeping 7 other patients, who you don't know and are out of your control, alive and as happy as possible. Add to that budget cutbacks leading to a lack of decent furniture and limited supplies, and your task gets harder.

SETUP

Create a group of 8 unrelated adult sims.

For the first sim (the only sim you will be allowed to control) assign them an aspiration using this chart and a die:

1 – Knowledge
2 – Fortune
3 – Romance
4 – Popularity
5 – Pleasure
6 – Roll Again

For the 7 sims you won't control use this chart and a die:

1 – Knowledge
2 – Fortune
3 – Romance
4 – Popularity
5 – Pleasure
6 – Family

You can choose the personality for the sim you will control, but must randomly assign personalities to the other 7 adults. Of course, if you really like randomness you may assign your controllable sim a random personality as well.

You can use the method from the Prosperity Challenge to randomly assign the personalities. Roll the die once to choose the set of astrological signs and a second time to choose the sign from that set. Keep the personality traits as they default for the sign.

Set Choice:
Odd (1,3,5) = Set 1
Even (2,4,6) = Set 2

Set 1:
1 = Aries
2 = Taurus
3 = Gemini
4 = Cancer
5 = Leo
6 = Virgo

Set 2:
1 = Libra
2 = Scorpio
3 = Sagittarius
4 = Capricorn
5 = Aquarius
6 = Pisces

Choose all other aspects of their personality and appearance as you want. Again, you may random it up if you want.

Remember you can never control the 7 other sims. You can't even look at any of their information after creating them. You can not know their ltw, their current wants and fears, or the status of their motives. In other words, once on the lot, never click on their pic. Also you may not ask them any questions or on a date, take them off the lot or get them jobs. They are heavily medicated patients and unlike you, they don't have day passes.

On the other hand, you may ask them to join you in activities or use influence (or as I like to call it – mind control) to get them to do things. However, there is a bonus if you never use influence.

You may only leave the asylum to work. You may have other sims visit. You can even date other sims as long as you don't leave the lot. You may influence visitors (you will lose the no influence bonus) to do anything, including cleaning, gardening and repairing.

No maid, no gardener, no repair person, no exterminator. You can not have a baby or move anyone else into the lot even if someone else dies.

If anyone dies (other patients or visitors) you must leave their tombstone on the lot and allow the ghost to roam freely. And congrats, you now have a haunted asylum. And if a patient dies, you must delete 1 bed and 1 seat (until you are down to 1 bed and 1 seat).

LOT/BUILDING

Choose any size lot you wish. You can also use a pre-made house if you want. Keep in mind, the design of the house matters more than it normally would in playing and you can’t redesign once you start. A little thought and planning will make a world of difference.

These aren’t free range patients so you must give them a building. All objects, excluding plants, décor and lighting must be placed inside of a building.

You may cheat for money to build but when you are done building before starting to play, you must reduce your funds to 100 simoleons. You may then NOT buy anything else from build or buy mode during the game except to replace stolen or repossessed items as long as you buy the exact same item.

If you do not cheat for money to build, you do not need to reduce your funds prior to playing and may continue to buy any décor items as the game continues, such as windows, flooring, wallpaper, pictures, plants, lights and pretty knickknacks. You may NOT buy anything that serves any purpose other than décor – including surfaces, seating, walls, doors and skill objects. The only exception is that you may replace stolen or repossessed items as long as you buy the exact same item.

OBJECTS

Custom content is allowed as long as it conforms to all other rules and has a reasonable price. All objects must meet certain requirements.

Beds – No bed may have over a 3 in energy or comfort. You may have up to

1 double bed and 3 single beds

OR

0 double beds and 5 single beds

Chairs/Couches – There can only be total seating for 6. That includes couches, lounges and chairs. If you have a dining table with 4 chairs then you may not use a couch that seats 3. You may have only 1 piece of napable furniture, so if you have a couch then you may not have a recliner and vice versa. No seating may have over a 3 in energy or 8 in comfort.

Plumbing – Only 1 toilet, 1 sink and 1 tub. For the tub you can have a tub or a shower or a tub/shower combo.

Skill Items – Only 1 skill building item per skill type. No different types of items that build the same skill or multiples of the same item. For example, you can have a painting easel or a piano but not both since they both build creativity. You can have one bookcase but not two bookcases. The only exception is to allow for a tv. You can have a tv and a bookcase even though both build cooking.

Entertainment - You can have a tv or a radio but not both and whichever you choose can not be more than 7 in fun. There can be no other entertainment items in the house – no mp3 player, no computer, no handheld games, no video games, no pool table, etc. This ain't The Ritz.

Electronics – You can have as many phones as you want. But due to the shoddiness of the asylum, no burglar alarm, no smoke detector and no sprinklers.

Appliances – You must have an accessible stove for the patients. How else can they play with fire?

Aspiration/Career Rewards – not allowed.

Misc – You can not use any lockable doors. And no rearranging of furniture to reserve or use something for yourself. For example, you can not move the tv into a bedroom and turn it on just to get an uncontrollable patient out of bed so you can sleep in the bed. Nor can you remove a door so others can't gain access to the bathroom so you can use it when you come home from work.

Most Importantly – You may not buy any objects that serve any purpose other than décor after beginning the challenge – including surfaces, seating, skill objects. You may buy windows, flooring, wallpaper, pictures, plants, lights and pretty knickknacks after starting. So choose wisely grasshopper. The exceptions being that you may replace stolen or repossessed items as long as you buy the exact same item.

Cheats/Hacks – not allowed with the exception of aging off.

SCORING

Once you achieve your ltw you calculate your score.

You begin with 100 points then:

The Good:

* never used influence = + 20 points
* each skill point your living fellow patients have at the end (you can look now) = + 1 point
* each 1000 aspiration points your living fellow patients have at the end (add them all together and then round up) = + 1 point
* each friend of the household = + 1 point

The Bad:

* every sim day that you remained institutionalized = - 1 point
* each roommates death = - 20 points
* each visitor death = – 30 points

Questions that have been asked:

1) When does a day end? 8 a.m. everyday equals 24 sim hours. So excluding that first 8 a.m. Monday when you start just count all the 8 a.m.'s you have at the asylum.

2) Can we buy a car? Sure, but remember you can only drive to work.

3) Can I cheat for money? The rules say no. But, you should also have fun. So if you need to do that to set up the place then go ahead. But once you've done your initial setup you should remove any remaining money. And if you post a score make sure you notate the money cheat at the beginning.

4) Can we keep date gifts? No. It really gives an unfair advantage to Nightlife players. So put them into your inventory and if you manage to survive and choose to play your sim in the land of the free you can take them with you.
Active Sims 4 Legacy | ...coming July 1, 2018...

Image
Completing challenges and legacies since May 7, 2007 | All of my Completed Stories

Image
Image
User avatar
Teresa
Property of Boolprop
Site Admin
 
Posts: 2808
Joined: October 6th, 2006, 2:05 pm
Location: Texas
Medals: 29
Golden Plumbob (1) Golden Plumbob 2017 (1) Sims 2 Legacy (1) Sims 3 Legacy (1) Boolprop Wacky Challenge (1) Alphabet Legacy (1) Differences in the Family Tree (1) Who's Your Daddy? (1) Completed a Challenge! (1)
Boolprop NTM 11 Participant (1) 2014 Screenshot Event (1) Bronze Writing Award 2016 (1) Halloween Candy (1) Halloween Zombie (1) Thanksgiving Turkey (1) 2015 Holiday Events (1) 2015 Christmas Gift Exchange (1) 2016 Valentine Events (1)
2016 Easter Events (1) 2015 Birthday Toast (1) 2015 Birthday Party Hat (1) 2015 Birthday Balloon (1) Happy Birthday (1) Secret (1) Serious Admin Award (1) Great Migration of 2014 (1) Little Ball of Fur (1)
Drinks on the House (1) USA - Texas (1)

Return to Sims 2 Rulesets

Who is online

Users browsing this forum: No registered users and 0 guests