New Challenge - Kids raising kids - need suggestions
Posted: August 9th, 2014, 4:40 pm
So, I came up with this new challenge and am basically making the rules up as I play, any suggestions may or may not be taken, but will certainly be taken into consideration and be appreciated
If there's already one like this, let me know please.
I started with one adult, one teen, one child, two toddlers and a dog. I moved them onto an extreme lot and family funded them down to a start of $20,000 (so $1,500 of cash after buying the lot). The dad immediately moved out. The purpose is for the family to continue, but there should never be an adult on the lot for more than absolutely necessary. Every time a teen reaches adulthood, they are to call to adopt a baby (if there is not enough money to adopt, they may stay until there is and get a job to earn money, but it's a penalty). They may stay until the baby is brought, but then need to leave as soon as possible. If there is no teen available than the adult may stay *without* a job, but must adopt a new baby every three days until there is a teen on the lot or there is no more room in the household. No nannies or babysitters allowed.
If you want to play your characters after they move out and want them to go to University, then they may as long as there is still a teen on the lot to take childcare duty and then they move back in after Uni with their money family funded away. Once they've adopted, they move back out.
Challenge is won when the 10th generation child is adopted. Challenge is failed if the children are taken away by social worker.
Only one of each moneymaking item allowed on the lot at a time (and no going to hobby lots to make money either), except money trees, where you can have 3 (although that doesn't help much when Henry keeps going and harvesting them while he's green! ). I personally don't allow digging for treasure, unless it's for things that are not going to be sold. Date and outing rewards can be sold.
Teens and pets can get jobs, but teens may only have a job if there's another teen to be there for the children or there are no children or younger on lot (in other words, no nannies and no use of that hack that allows children to stay by themselves)
I'm allowing the founders to buy what they need until the oldest is 5 days from adult, at that point they should have $3000 before they spend any more, and then never allow the total to drop below $3000, so there's no reason for a delay in adoption.
Aspiration is rolled for. Aspiration rewards not including elixir may be used, with the restriction on money trees and counterfeiting station. No career rewards may be used. Perks may be used.
Points:
+1 per toddler skill learned
+1 per skill maxed before adulthood
+1 per gold badge
+1 per hobby maxed
-1 per day adult stays on lot (this includes if the new baby comes at 10 and the adult cannot leave until the teen comes home from school, it counts as a day)
-5 for any death
I haven't yet decided if I want to have the dog as part of the points, i.e must have puppies.
So what do you think?
If there's already one like this, let me know please.
I started with one adult, one teen, one child, two toddlers and a dog. I moved them onto an extreme lot and family funded them down to a start of $20,000 (so $1,500 of cash after buying the lot). The dad immediately moved out. The purpose is for the family to continue, but there should never be an adult on the lot for more than absolutely necessary. Every time a teen reaches adulthood, they are to call to adopt a baby (if there is not enough money to adopt, they may stay until there is and get a job to earn money, but it's a penalty). They may stay until the baby is brought, but then need to leave as soon as possible. If there is no teen available than the adult may stay *without* a job, but must adopt a new baby every three days until there is a teen on the lot or there is no more room in the household. No nannies or babysitters allowed.
If you want to play your characters after they move out and want them to go to University, then they may as long as there is still a teen on the lot to take childcare duty and then they move back in after Uni with their money family funded away. Once they've adopted, they move back out.
Challenge is won when the 10th generation child is adopted. Challenge is failed if the children are taken away by social worker.
Only one of each moneymaking item allowed on the lot at a time (and no going to hobby lots to make money either), except money trees, where you can have 3 (although that doesn't help much when Henry keeps going and harvesting them while he's green! ). I personally don't allow digging for treasure, unless it's for things that are not going to be sold. Date and outing rewards can be sold.
Teens and pets can get jobs, but teens may only have a job if there's another teen to be there for the children or there are no children or younger on lot (in other words, no nannies and no use of that hack that allows children to stay by themselves)
I'm allowing the founders to buy what they need until the oldest is 5 days from adult, at that point they should have $3000 before they spend any more, and then never allow the total to drop below $3000, so there's no reason for a delay in adoption.
Aspiration is rolled for. Aspiration rewards not including elixir may be used, with the restriction on money trees and counterfeiting station. No career rewards may be used. Perks may be used.
Points:
+1 per toddler skill learned
+1 per skill maxed before adulthood
+1 per gold badge
+1 per hobby maxed
-1 per day adult stays on lot (this includes if the new baby comes at 10 and the adult cannot leave until the teen comes home from school, it counts as a day)
-5 for any death
I haven't yet decided if I want to have the dog as part of the points, i.e must have puppies.
So what do you think?