So, first of all, my jaw dropped when I saw that vampire. So glad it's just characterization, and not for real, because WOW. I propose a rule that 100 stone equals 1 coffin.
GREEN! Yeah, that little girl must be Michelle, alright. How'd you do that?
I see you're not making your "strong man" strong enough to move furniture, just strong enough to hold things in his magic backpack. That totally makes sense to me. He has a bag of holding, that will be passed down through the generations, like the "torch" in an ISBI, right? Do the fishersims have a fish-basket of holding, too? I think the appointed fishersim should have a fish-basket of holding, and if you are able to garden, then the appointed gardener should have a produce-basket of holding, too. Yep. And the appointed crafter should have a craft-basket of holding. That's one "basket" per starter adult. How's that sound? Oh, wait. I just went back and read it a second time, and saw that you took the "strong man" with you, so he's carrying all the fish. That works, too. Heheheh, poor strong man has to hold EVERYTHING.
I love what you've done with the base camp, both starting out and building the shelter. OOOOH! I have an idea! Next time you have a clear day, build some columns or walls and a roof, so you have a small covered area for future digs! You could have "scaffolding" at the quarry, as well. Most quarries have scaffolding, I believe.
I am LOVING this! Did I say that, already? Well, I am, so there.
OK, so I forget. We decided not to have Adventure mean you can put down career rewards, and just let you use the career rewards as they are earned, right? So what's the Adventure restriction, then? Or do you just get the Amazing Mood Booster? Because, frankly, that's plenty, right there. What's Politics with this challenge? Because it's not limiting the footprint. I know we discussed it, but I forget. Huh. Oh, well. Is it something about using influence? Oh, well. I'm sure you have it all written down.
Did I mention how HILARIOUS I find it that you are turning the most expensive thing you dig up into toyboxes and wardrobes? And trash cans!
Oh, can they use the "toy box" to get bunny heads, logic blocks and xylophones?
Good luck with the Education!
I love the "come in" and make friends thing you did there. Yeah, "come in" to our un-enclosed space. Just don't let her into a tent, or you'll never get rid of her.
Oh, are you doing anything with FreeTime or Apartment Life? The Architecture restrictions restrict you to 2 things per day, but frankly, I don't think that's necessary when you're digging it all up, anyway. However, I do like the restrictions on levels, and building materials. I like that you're using stone flooring and wall coverings, because, duh, it's made out of stone. Paint and wall-paper? That's for after Architecture is unlocked. Also, anything but the most basic windows. I like the wood-frame windows, like in a log cabin, for starting out.
Connor needs a brother, soon, so the other sister can have a mate.
Well, I was going to abandon the medieval Hamlet stuff in New Youngdale, but since you like it so much, I guess I can keep a *few* medieval things. Just for you. Still need to wrangle SimsPE some more. I was just about to give up, but I'm GOING to make that thing work, and get New Youngdale working. I'm hoping that a new neighborhood will fix the glitches, and it wasn't the medieval stuff that was broken. I REALLY hope that's it. Not everyone can keep their babies alive with snapdragons until they can magically age up, you know. Ugh.
Is there such a thing as too many projects?