What kind of mother? Their mothers are hardly "normal" mothers, so, I guess I'd say "THAT kind."
I love Fiona's fashion sense. Sure, it's eccentric to wear a mermaid outfit, just as it's eccentric to wear an ice cream outfit, but it's *more* eccentric to wear BOTH! This girl - the colors match, but never the style.
Yeah, the fountain. First, I was groaning, with "A glitch, already?!" and then, I thought, "well, of course they're glitched. They're cursed!"
I love France in this game. In real life, I only ever went to Paris during a garbage-workers strike, and it STANK, so... Not so much. I'm sure it's lovely in the spring, when it's clean. But, Ah! That countryside! Well, I've always been more of a country girl, at heart.
Yeah, she is smart. She may not be charismatic, but she knows how to make friends and be popular. Childishness is one of my favorite traits in Sims 3, just for that.
Yeah, she's going to be pregnant a lot. Especially because she is NOT supposed to use potions or lifetime rewards to get higher odds of twins and triplets. Then again, she's Childish, so guess what her favorite music is?
I wish I could figure out how to get PayBuddy working. But fortunately, Fiona is a Computer Whiz, so she'll work that out, no problem.
I ADORE those pajamas! And the fact that her only options for footwear were barefoot, plain slippers or cat/puppy slippers just had me howling. Like, "EAxis, you put a bunny in the game, but NO BUNNY SLIPPERS?! Then again, why wouldn't she choose cat slippers. She's a werewolf. She can walk all over cats. Wouldn't want to put her feet up a dog's patootie. That would be disrespectful of her genus.
The charge for the drinks genuinely surprised me. I had never noticed before, since I don't really have sims drinking nectar very often, let alone sampling them at the nectary. But I was keeping a *really* close eye on the (<$125) account at the time, and was like, "Whoooooaaaaa! How are they in double-digits now?!" Some of those fancy drinks were VERY pricey, too, so I can so chuffed when he could swipe them, and drink them for free from his inventory. From the serving tray, you had to pay.
Those two idiots just floored me. Mind you, there was deep enough snow for snowballs, but nope. Water balloons. Sims can be so stupid. Love 'em!
Yaaay! Progress! It really was going so well. I was happy.
Thanks for the offer of your support. It means so much! Fortunately, Matt's boss gave a significant donation.
Truthfully, I have no idea which mod did the weather on travel. I had not seen it before in my game, either. However, I was rather glad of it.
Fiona really is a go-getter. She is smart and ambitious, in her own way, and knows how to use her and Matt's strengths together, and how to strategize to maximize their resources. And she really appreciate's Matt for his more mature views on the world, and his superior knowledge of people - how they tick and how to get along well with them. They are really a "power couple," in my head. Not that they are, or will be, "powerful" or celebrities, but just the way they work together, viewing each other as equals, with strengths and weaknesses that complement each other, bringing out the best in each other, and helping to smooth each other's rough patches. They've been best friends practically forever, and know all of each other's flaws, and love each other, anyway. Not loving despite the flaws, but loving, flaws and all.
Thanks! I had fun with that curse. I also wrote a version, that was much more expensive, that was the "Perfectly Private" curse, where 1) you didn't KNOW you were cursed, and 2) you didn't know who cursed you, and 3) you didn't know how to lift the curse! All of the information *could* be discovered, of course, but you'd really have to work at it. Mostly, you'd just be *really* confused about what happened to the world, in general, and specifically in your neighborhood. But the mothers certainly were not going to spend their new car money just on that option, especially if it would keep them from having the option of ripping their kids a new one. The MM curse was both cheaper and allowed them to get the last word.
That was a need to start over. And I think when they travel again, weather will be "normal," because I took out almost all the mods. I kept the NRAAS mods, and "Sapient Sculpting," because that one allows sculptors to learn how to make low-level sculptures, even when they are higher-level sculptors, because it makes NO sense at all to say, "You are far too good a sculptor to ever be able to figure out how to sculpt a level 1 sculpture! Boo you, for learning too fast! Sapient Sculpting keeps the minimum level to learn a sculpture, but moves the *maximum* level at which you can discover a sculpture up to 10, which is realistic.
I am going to miss the "fishable pools" mod, though. I rather liked the idea of well-stocked swimming pools, with windows in their sides, so your sims could have a basement seafood restaurant, where you can actually SEE the food.
Actually, I considered carrying on, with the mods removed, but then I thought, "They've had it far too easy. It's hardly a curse, at all!"
Note to self: If I ever again have a "must live on a non-furnished lot from midnight to dawn, in the winter" game, Be sure to take a MUCH longer nap before curfew. Cold, they could deal with, if they just kept moving, right? But exhaustion was scary. Matt was minutes away from passing out. Also, I'd probably have them get that first athletic point during the day, so that they could at least jog around in circles to keep warm until dawn.
Still, I must say, I LOVE the fire station! Sure, it could have better furniture, but it has quite enough to get by. If you're playing a lawn-living legacy, make your founder a fire-fighter and let them live at the fire house for the first week or two. It's more efficient (no time wasted in a car-pool), and they have all their needs, plus more opportunity to befriend their co-workers and skill up for the profession, while making sure that the alarm and fire truck are NEVER below 90% maintenance. Weirdly, mine started at 30%, then dropped down to 0% as soon as the alarm went off. He worked on them for a while, and then the alarm went off (It was at around 50%, by then, from him working on it), and again, the alarm and fire truck dropped to 0%. And at 0%, you can't even GO to the emergency!
Anyway, I digress.