The Challenge
The Officially Wacky Boolprop Challenge is the official game challenge of Boolprop and it is also officially wacky. Every member that completes and logs this challenge will be rewarded with bonus points within the challenge and an official medal here at Boolprop. Best of luck, if you choose to line up your flamingos and face the music with your smustle face on!
Basic Challenge Layout
This challenge runs for three generations but this count does not include the founders. So, basically, a four generation legacy challenge.
The spirit of this challenge is one of fair, fun, challenging play. In that spirit:
- No cheats or mods that provide an unfair advantage will be allowed. Mods that are purely cosmetic, fix bugs in the game, or save your fingers from unnecessary clicks are permitted as long as they do not unfairly give you advantage both in the main challenge and any additional mini-challenge you take on.
- Master Command is ok as long as you do not skew the settings to allow for more than 8 people in your family, or change any setting to manipulate the rules. It should be used as a population controller for the rest of the world.
- You may, of course, use any means necessary to salvage your game, your family and this challenge from any horrible glitches that come your way.
- The challenge ends when the child(ren) of the third pregnancy of the third generation reaches (young) adulthood.
Rules
- Create a single founder.
- Use the randomize button to choose your founder's traits.
- You may use whatever lot traits you want, as long as it doesn’t violate any other rule.
- You may start on any size lot, with or without a pre-built house, that your Sims can afford either straight out of CAS or Gallery. Just make sure it's a good enough size to stay on for the duration of the challenge for a family that's going to average about five Sims if not more, as you cannot move away from this lot.
- Your founder may go to university prior to starting this challenge if you wish.
- Each generation, starting with the founders, must have three pregnancies. If your Spouse dies before the third pregnancy you can re-marry or adopt, if you grow too old you must use potion of youth/ambrosia/Essence of Life or adopt. If you skip out on a pregnancy during a generation it's -10 points for each pregnancy missed.
- Heir polls are required. Each heir hopeful should have their best facial expression pictured as the challenge is wacky so the sims ought be wacky too!
- Graves must be kept on the lot.
- You may not hire any service sims (maid/butler/nanny) for the duration of the challenge. Infants/toddlers can be sent to daycare so the parents can do to work, but the nanny should not be hired to come to the house)
- If a child that resulted from one of the three mandatory pregnancies is taken by a social worker -10 for each child taken. Any additional children resulting through non-mandatory pregnancy or adoption that are taken results in -3 points. If the child was a Bad Apple (see Mini-Challenges), whether or not from a mandatory pregnancy, only -3 points.
- The Drew Rule, if something breaks it can only be repaired at 12pm-1pm, new stuff that breaks after that time cannot be repaired until noon this next day. You may NOT have Gnomes as a lot trait.
- An Army of Flamingos, you must have three flamingos on the lawn for every member of the household. If someone kicks them over you must straighten them back up every morning (between sun-up and noon) during "Roll Call".
- Obtain at least one playable occult sim (either an alien, ghost, vampire, mermaid, spellcaster, or servo) through the course of the challenge. You need a forum mascot, don't you? Failure to obtain said mascot results in -30 points.
- Lifespan should be played on Normal - This has been tested on long and it makes the challenge too easy.
![Wink ;)](./images/smilies/icon_e_wink.gif)
- You can use any of club perks, except for Networked or Rally the Troops...this perk makes EVERYTHING easy, cause your needs bars fill back up.
Bonuses
All of these bonuses are one time only bonuses unless specified otherwise. You may only choose to do up to three groups of bonuses. You must complete all three bonuses for each expansion in order to earn the points for the given expansion pack.
--Several of the bonuses require each generation to participate - these start with the kids of the founder (the first generation) unless it states otherwise. If you choose to have the founder complete the bonus, add an additional 3 points.
If you only have one expansion pack start the challenge with nine points, if you only have the base game start with eighteen.
Base Game (9 points total)
- For making a founder with a colourful skin tone and keeping the skin colour in the family until third generation. (3 Points)
- Achieving the initial (first teen/adult) aspiration for the founder, heirs, and all spares. You can keep the spares in the household until their aspiration is complete. (3 Points)
- For having a gnome to guard your flamingos. He must be accessible to be kicked. Watch for it and don't lose that gnome! (3 Points)
Get To Work (9 points total)
- Have someone in your family max each of the Get To Work Careers (Scientist, Doctor, Detective). You must “join them” at work at least 50% of the time. (3 Points)
- Have any sim max a retail business at some point in the challenge. (3 Points)
- Discover 10 aliens in disguise (3 Points)
Get Together (9 points total)
- Earn Gold Status on 5 different events each generation starting with the first generation (ie. Date, wedding party, dinner party, etc). (3 Points)
- Have any sim complete Leader of the Pack aspiration with a family club (No Networked or Rally the Troops perks allowed to be used as per the rule below) (3 Points)
- Have a Club with all the club perks (have the perk but are just not allowed to use the perk as noted above) (3 Points)
City Living (9 points total) -all of these begin with the first generation-
- Have at least one sim per generation attend AND participate in each festival at least once. They must engage in the activities offered and be there for the most of the festival. (3 Points)
- One sim per generation must visit each food truck and eat all recipes. They must earn the hidden traits of Spice Hound and Chopstick Saavy. This sim would be exempt from the Grilled Cheese bonus challenge (if you are doing both) only when eating from a food truck. (3 Points)
- One sim per generation must max singing and win a Karaoke contest. (3 Points)
Cats & Dogs (9 points total)
Create a dog with your founder, and each heir must have their own pet as a companion (either by breeding the original pet or by adopting a new pet), and do the following:
- Teach all commands (only dogs can be trained - cats can be owned, but only dogs count for the bonus) (3 Points)
- Max both the veterinarian skill and the pet training skill. (3 Points)
- Run a vet clinic (the vet clinic must be established by the founder and owned through the entire challenge). (3 Points)
Seasons (9 points total)
- Every sim (founder and all household sims) with the ability to participate in holidays must complete each one that is scheduled. Season length should be either 7 or 14 days, in order to make it fair (usually one holiday/week). Season length can't be changed once the challenge begins. Holidays can't be deleted - including the surprise ones that show up. (3 Points)
- By end of challenge, EVERY single plant type you have available to you must be perfectly grown on your lot. (3 Points)
- Children must earn all scout badges and become Llamacorn Scout. (3 Points)
Get Famous (9 points total)
- Have your founder and all following heirs become a 5 star celebrity. Their fame quirks can not be re-rolled. (3 points)
- Each celebrity in the family must win a starlight accolade for something. (3 points)
- Over the course of the challenge you must throw one gold charity benefit party, and one gold lampoon party.
Island Living (9 points total)
- Have your founder choose a lot in Mua Pel'am, restore the island, and keep it clean for the remainder of the challenge. (3 points)
- Your founder needs to compete the beach life aspiration. Your subsequent heirs should complete at least one nature aspiration each. (3 points)
- By the end of the challenge, both the buried treasure and seashell collections should be complete. (3 points)
Discover University (9 points total)
- Have your founder and all following heirs go to university, and obtain a distinguished degree. Spares may go too, but only need to obtain a regular degree. (3 points)
- Each generation, starting with your founder, must join an organization, and achieve the max rank. (3 points)
- One sims should build a fully upgraded servo. The servo must be kept in the family for the rest of the challenge. (3 points)
Eco Lifestyle (9 points total)
- Have your founder and all subsequent heirs receive the affizionado trait. (3 points)
- At least one sim in the family should reach the top of the Civil Designer career, and complete the Eco Innovator aspiration. (3 points)
- Pick an environmental footprint (Green, Neutral, Industrial) for your family's chosen neighbourhood/world, and work to maintain this state for the rest of the challenge. Points are awarded as long as the chosen footprint is active at the time of challenge completion. (3 points)
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Outdoor Retreat (9 points total)
- One sim per generation, beginning with the first generation, must max herbalism skill (3 Points)
- Each generation, beginning with the first generation, must befriend the Hermit that lives in the deep woods. (3 Points)
- Whole family must go camping every summer. If you don’t have seasons, then every 4 weekends your family must go camping. (3 Points)
Vampires (9 points total)
- One sim per generation (founder + subsequent generations) must be turned into a vampire (vampires must be turned in game or born to a previous heir, they cannot be made in CAS). The vampire has to have at least 3 rewards per tier level (unless they conflict). (3 Points)
- Each vampire must complete a vampire aspiration, and all three vampire aspirations need to be done by end of challenge (choose one to do twice). (3 Points)
- Vampire sim must turn 5 sims outside the family. (3 Points)
Jungle Adventures (9 points total)
- Founder/ALL heirs must go to Selvadorada to find their spouse...they must be a local. No going to Selvadorada and coming back with a townie who also happened to be on vacation! (3 Points)
- By end of challenge, one of the Ancient artifact collections need to be complete. (3 Points)
- Either your founder OR a heir must build a complete relic, and use it on someone outside the family. (3 Points)
Realm of Magic (9 points total)
- Have your founder and all following heirs become a spellcaster. They will need to be turned in game, or born to a previous heir, they can not be made in CAS. (3 points)
- At the end of the challenge, your final heir should have the ancient bloodline trait. (3 points)
- Win a duel with each of the three sages. (3 points)
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Mini-Challenges
You may take on as many or as few of these as you like.
BoolProp Naming Scheme (10 Points)
Naming the first generation's three children names that start with B, O and O. The second generation's children would be given names that start with L, P and R. The third generation's children would be given names that start with O, P and N (for .net, of course!). If twins are born they count as one letter, tough bananas! Name them both with the letter the one child would have been assigned and then you must have another child. So if I had my first generation heir have a boy that I named Larry, then a set of twins I would name them Peter and Paula, because they only count for one letter, I would then have to have them try for another baby to get a Rachel. Additional children born/adopted whether intentionally or accidentally are considered outside the naming scheme and can be named whatever you want.
One Bad Apple (10 Points)
Every generation one of your children will just plain be a bad apple. You get to choose which child it is at birth. Once chosen you cannot change it. A bad apple cannot be controlled until they become a young adult. You can not select your bad apple until they are a teen. You may not view their needs or skills, you may not view anything that you cannot already see with all of the interface fully collapsed. As a child and teen you cannot control them at all. At this point you may also just move them out so they can be controlled by story progression. Having the Bad Apple be taken by a social worker or die before reaching young adult causes you to lose this mini-challenge. You may purchase aspiration rewards that your Bad Apple has rightfully earned. Bonus bonus points if your bad apple earns negative character traits!
The Golden Trio (10 Points)
A generation of your choice must give birth to triplets. You may name each of the babies after a different letter in the naming scheme if you go for this, you are also exempt from the three pregnancy rule that generation. Additional trio rules apply. You must have each triplet max three skills of your choosing as a child, make one best friend and two good friends (outside of the family), and complete the golden trio of getting an A in elementary and high school and reaching the top of their teen career as a teen. They must also each earn at least three positive character value if you have Parenthood installed. Trio = three. And no negative values. Additional children may be born after the triplets, the trio rules do not apply to them. *clarification - the friends and the character traits need to be completed by the end of the teen years, the other requirements need to be completed within the age specified.
Beyond Cheesy (10 Points)
Your Sims may only ever, ever, ever eat grilled cheese. They may drink any liquid they want, but if it's food it has to only be Grilled Cheese! Anyone in the household eating anything else makes you lose this mini-challenge. Otherwise, morning, noon and night your Sims will eat, breathe and live the glory and wonder and majesty of grilled cheese. Whether they like it or not. Bonus bonus points if they achieve the hidden Grilled Cheese aspiration!
BoolProp Clubhouse (10 Points)
You must build a community lot to be the Boolprop Clubhouse and every sim from the three pregnancies every generation must visit this lot 5 times during their lifetime. The lot must have an army of flamingos outside and any llama deco you can find.
Matriarch (10 Points)
You must have your female founder and each of the heiress' get her three pregnancies from someone outside of the family. You may not marry the father (or mother) or move them in. The heir must be female so strawberries are your friend.
Family Scrapbook (10 Points)
Every member of the family must have either their picture taken, portrait painted (paint from reference) and hung somewhere about the house. You can choose the age or do multiple ages, take group shots or individual pictures, it's up to you. Your house must contain a picture of everyone that has ever lived in the house by the end of the challenge. Also, each generation, starting with the founder, must write one (non-fiction) novel, to keep track of the family's memories. In total four novels must be written: one by the founder and one by each of the three heirs (first gen, second gen, third gen).
On Ley, Not the Lonely (10 Points)
At the beginning of the challenge you must enable the On Ley Line lot trait, and leave it on for the entire challenge. You must woohoo and give birth on your home lot for the entirety of the challenge. Multiple children will only count as one pregnancy and each generation must still have three pregnancies. Each pregnancy will count as one letter if you are doing the Boolprop Naming Theme mini-challenge. Each child born during the challenge will also need to have at least one character trait (positive or negative) upon finishing their teen years.
Collector (10 Points)
Each generation one sim out of the 3 pregnancies must gather a full collection of anything in the collection tab that has at least 15 items in it. You can choose to do only three, one for each of the generations, or have the founder do one and get an extra 5 points.
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SUPER Mini-Challenges
Again take on as many or as few as you like.
Off the Grid (15 points)
At the beginning of the challenge you must assign the off the grid lot trait, and leave it on for the entire challenge!
Workaholics Anonymous (15 Points)
Top any 10 career tracks with any combination of household members!
Aspirational Family (20 Points)
Complete all basegame aspirations at least once!
Super Collector (20 Points)
Complete all the collections with one sim!
Tricks of the Trade (20 Points)
Max all basegame skills at least once, with any combination of household members!
The one bonus you can do, regardless:
-For finishing the challenge and posting it to the exchange/your blog/a thread/etc. (3 Points)