by simfulicious » July 10th, 2018, 3:56 pm
Ok, so I just copy and pasted the original TS4 rules into word and added my ideas right in it. I took some from the suggestions listed further back. I have put in bold my "commentary" as it is. I hope I found all the stuff that doesn't happen in TS4, and changed it to apply to this version.
The Challenge
The Officially Wacky Boolprop Challenge is the official game challenge of Boolprop and it is also officially wacky. Every member that completes and logs this challenge will be rewarded with bonus points within the challenge and an official medal here at Boolprop. Best of luck, if you choose to line up your flamingos and face the music with your smustle face on!
Basic Challenge Layout
This challenge runs for three generations but this count does not include the founders. So, basically, a four generation legacy challenge.
The spirit of this challenge is one of fair, fun, challenging play. In that spirit:
-No cheats such as maxmotives shall be permitted; testingcheatson may only be used to fix bugs. Building cheats are allowed.
-No hacks that unfairly affect gameplay to your advantage are permitted. Hacks that are purely cosmetic, fix bugs in the game, or save your fingers from unnecessary clicks are permitted as long as they do not unfairly give you advantage both in the main challenge and any additional mini-challenge you take on. Master Command is ok as long as you do not skew the settings to allow for more than 8 people in your family, or change any setting to manipulate the rules. It should be used as a population controller for the rest of the world.
-You may, of course, use any means necessary to salvage your game, your family and this challenge from any horrible glitches that come your way.
The challenge ends when the child(ren) of the third pregnancy of the third generation reaches adulthood.
Rules
-Create a single founder.
-Your founder may be a sim born in game if you wish.
-All of the traits should be rolled in some manner in order to obtain randomized traits.
-You may use whatever lot traits you want, as long as it doesn’t violate any other rule.
-You may start on any size lot, with or without a pre-built house, that your Sims can afford either straight out of CAS or Gallery. Just make sure it's a good enough size to stay on for the duration of the challenge for a family that's going to average about five Sims if not more, as you cannot move away from this lot.
-Each generation, starting with the founders, must have three pregnancies. If your Spouse dies before the third pregnancy you can re-marry or adopt, if you grow too old you must use potion of youth/ambrosia/Essence of Life or adopt. If you skip out on a pregnancy during a generation it's -10 points for each pregnancy missed.
-Heir polls are required. Each heir hopeful should have their best facial expression pictured as the challenge is wacky the sims ought be wacky too!
-Graves must be kept on the lot.
-You may not hire a maid/butler for the duration of the challenge.
-If a child that resulted from one of the three mandatory pregnancies is taken by a social worker -10 for each child. Any additional children through non-mandatory pregnancy or adoption that are taken results in -3 points, if the child was a Bad Apple (see Mini-Challenges), whether or not from a mandatory pregnancy, only -3 points.
-The Drew Rule, if something breaks it can only be repaired at 12pm-1pm, new stuff that breaks after that time cannot be repaired until noon this next day. You may NOT have Gnomes as a lot trait.
-An Army of Flamingos, you must have three flamingos on the lawn for every member of the household. If someone kicks them over you must straighten them back up every morning (between sun-up and noon) during "Roll Call".
Bonuses
All of these bonuses are one time only bonuses unless specified otherwise. You may only choose to do three groups of bonuses. You must complete all three bonuses in order to earn the points for the given expansion pack.
Base Game
-For making a founder with a colourful skin tone and keeping the skin colour in the family until third generation. (3 Points)
-Achieving the initial aspiration for spares, and heir/esses. You can keep the spares in the household until their aspiration is complete. (3 Points)
-For having a gnome to guard your flamingos. He must be accessible to be kicked. Watch for it and don't lose that gnome! (3 Points)
Get To Work
-Have someone in your family max each of the Get To Work Careers (Scientist, Doctor, Detective). You must “join them” at work at least 50% of the time.
-Have a sim max a retail business at some point in the challenge.
-Discover 10 aliens in disguise
Get Together
-Earn Gold Status on 5 different events each generation (ie. Date, wedding party, dinner party, etc)
-Have a sim complete Leader of the Pack aspiration with a family club (No Networked or Rally the Troops perks allowed)
-?
City Living
-Have a sim per generation attend AND participate in each festival at least once. They must engage in the activities offered and be there for the most of the festival.
-Must use “On Ley Line” as a lot trait and woohoo/give birth on your home lot to make it effective. Remember that your sims must have three pregnancies, and with “On Ley Line” there is an increased chance that multiples will be born. (maybe this could also be a mini-challenge, but I feel like this is a good addition to this challenge somewhere)
-One sim per generation must max singing and win a Karaoke contest.
Cats & Dogs
-Create a pet with your founder, and each heir must have their own pet as a companion, and do the following:
-If your pet is a dog, then you must max the training skill. If you have a cat, then they must complete the feather collection and make the owl. You must also train out all bad behaviours.
-Someone in the family must run a vet clinic for the entire challenge.
Seasons
-Every sim with ability to participate in holidays must complete each one that is scheduled. Season length should be at least 7 days, in order to make it fair (usually one holiday/week)
-By end of challenge, EVERY single plant type you have available to you must be perfectly grown on your lot.
-Children must earn all scout badges (this may need playtested, as I have not done this yet)
Mini-Challenges
You may take on as many or as few of these as you like.
Simself Mania (10 Points)
So you want to marry in Simselves? They have special rules if you do, and special bonuses. You must marry in one each generation, starting with the founder and ending with the second generation heir. Free will must be on at all times. You are allowed to give them a max of eight commands every 24 hours. These commands reset, they do not accrue. Use 'em or lose 'em. Keep a pencil and paper handy and mark it down when you give a command and keep track. During the rest of the time their crazy antics must be endured. These commands do not include canceling a former interaction. You may do so only if you are lining up a new one. If you are not going to line up a new command then you may not cancel the interaction. There are other ways of getting Sims to stop what they are doing, no matter what it is, without controlling them.
BoolProp Naming Scheme (10 Points)
Naming the first generation's three children names that start with B, O and O. The second generation's children would be given names that start with L, P and R. The third generation's children would be given names that start with O, P and N (for .net, of course!). If twins are born they count as one letter, tough bananas! Name them both with the letter the one child would have been assigned and then you must have another child. So if I had my first generation heir have a boy that I named Larry, then a set of twins I would name them Peter and Paula, because they only count for one letter, I would then have to have them try for another baby to get a Rachel. Additional children born/adopted whether intentionally or accidentally are considered outside the naming scheme and can be named whatever you want.
One Bad Apple (10 Points)
Every generation one of your children will just plain be a bad apple. You get to choose which child it is at birth. Once chosen you cannot change it. A bad apple cannot be controlled until adulthood. You can not select your bad apple until they are a teen. You may not view their wants and fears, you may not view their needs, you may not view anything that you cannot already see with all of the interface fully collapsed. As a child and teen you cannot control them at all. Once an adult they must live by Simself rules as before stated in the SimSelf Mania mini-challenge. At this point you may also just move them out so they can be controlled by story progression. Having the Bad Apple be taken by a social worker or die before reaching adulthood causes you to lose this mini-challenge. You may purchase aspiration rewards that your Bad Apple has rightfully earned. Bonus bonus points if your bad apple earns negative character traits!
The Golden Trio (10 Points)
A generation of your choice must give birth to triplets. You may name each of the babies after a different letter in the naming scheme if you go for this, you are also exempt from the three pregnancy rule that generation. Additional trio rules apply. You must have each triplet max three skills of your choosing as a child, make three best friends (outside of the family), earn 3,000 Simoleons, and complete the golden trio of getting an A+ in school and reaching the top of their teen career as a teen. Additional children may be born after the triplets, the trio rules do not apply to them.
Beyond Cheesy (10 Points)
Your Sims may only ever, ever, ever eat grilled cheese. They may drink any liquid they want,
but if it's food it has to only be Grilled Cheese! Anyone in the household eating anything else makes you lose this mini-challenge. Otherwise, morning, noon and night your Sims will eat, breathe and live the glory and wonder and majesty of grilled cheese. Whether they like it or not. Bonus bonus points if they achieve the hidden Grilled Cheese aspiration!
BoolProp Clubhouse (10 Points)
You must build a community lot to be the Boolprop Clubhouse and every sim from the three pregnancies every generation must visit this lot 5 times during their lifetime. The lot must have an army of flamingos outside and any llama deco you can find.
Matriarch(10 Points)
You must have your female founder and each of the heiress' get her three pregnancies from someone outside of the family. You may not marry the father (or mother) or move them in. The heir must be female so strawberries are your friend.
Family Scrapbook (10 Points)
Every member of the family must have either their picture taken, portrait painted (paint from reference) and hung somewhere about the house. You can choose the age or do multiple ages, take group shots or individual pictures, it's up to you. Your house must contain a picture of everyone that has ever lived in the house by the end of the challenge. Also, each generation, starting with the founder, must write one novel, to keep track of the family's memories. In total four novels must be written one by the founder and one by each of the three heirs (first gen, second gen, third gen).
Collector (10 Points)
Each generation a sim out of the 3 pregnancies must gather a full collection of anything in the collection tab that has at least 20 items in it:
You can choose to do only three, one for each of the generations, or have the founder do one and get an extra 5 points because at this time you won’t have the Collector to help.
Super Mini-Challenges
Again take on as many or as few as you like.
Workaholics Anonymous (15 Points)
Top any 10 career tracks with any combination of household members!
Aspirational Family:
Complete all aspirations available to you at least once!
Super Collector (20 Points):
Complete all the collections with one sim!
The one bonus you can do, regardless:
-For finishing the challenge and posting it to the exchange/your blog/a thread/etc. (3 Points)