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Re: Megalopolis - UPDATED June 14

Posted: June 24th, 2017, 12:26 pm
by Teresa

Re: Megalopolis - UPDATED June 14

Posted: June 25th, 2017, 12:35 pm
by simfulicious
Spoiler:
Oh, my! You've had a very eventful rotation! You've kept Grim very busy!

Re: Megalopolis - UPDATED June 14

Posted: June 25th, 2017, 3:35 pm
by Teresa
simfulicious wrote:
Spoiler:
Oh, my! You've had a very eventful rotation! You've kept Grim very busy!
Spoiler:
At one point, I thought he had just moved in... :shifty:

Re: Megalopolis - UPDATED June 14

Posted: July 2nd, 2017, 1:02 pm
by Mojo
Just finished reading everything and I love it! I love all the different challenges that you're doing!

Re: Megalopolis - UPDATED June 14

Posted: July 2nd, 2017, 8:07 pm
by Teresa
A few of them have changed since they started, but I think 7 households is definitely my limit for each rotation.

Re: Megalopolis - UPDATED June 14

Posted: August 11th, 2017, 7:54 am
by Jenn
I was finally able to catch up on Rounds 5 and 6. Love all of the challenges you are doing.
Spoiler:
Oh wow. That puffer fish incident! I must try that.
Aww, sorry that you were having so many issues with your save. I am glad you are able to continue on though.
I really like the different challenges you are trying. It makes me want to start one too

Re: Megalopolis - UPDATED June 14

Posted: August 13th, 2017, 6:49 am
by Teresa
Thanks Jenn. I am taking a break for the moment as I am back in school and still working full time, and have been so swamped. When I saw you had been reading, it almost made me open the game :lol: But they are all safe and will come out of hiatus soon.

Re: Megalopolis - UPDATED June 14

Posted: August 31st, 2017, 12:22 pm
by Jenn
I hope your schedule isn't too outrageous! I haven't been able to play much myself, but hopefully soon.

Re: Megalopolis - UPDATED June 14

Posted: October 20th, 2018, 6:19 pm
by Teresa
I think I am going to call this one dead - I might pull one of them individually, but the Mega is done as a whole.