Jenn wrote:Sorry for the double post..
So for the Special Spouse, Sallow married Noreen a homeless sim. She came in with Slob (0), Couch Potato (+5), Handy (0), Clumsy (0), and Friendly (-5). So, she basically comes in with 0 points. Is this 25 points PER spouse for them to work with? or 25 points for all spouses combined?
You get +25 if you follow this mini-challenge to the end of your challenge, then you get to add (and subtract) the points you'd get from your spouses. So in your case, she came in with 0. If the next spouse comes in with +25 and the one after with +10, and the one after with -5... your total for spouses would be 0 (first spouse) + 25 (second spouse) + 10 (third spouse) - 5 (last spouse) + 25 (for doing the challenge).
Does that make more sense?
Jenn wrote:I have a quick question about the Black Sheep versus the baddest of the bad.
What do you do when a sim is completely neutral across the board?
Another question:
- For every spare that dies of old age (-20 points)
I just happened to see this. There is nothing in the rules that state that the spares must be killed. I hardly ever look at the points until the end of the challenge, so only having this stated there could have cost me 5 generations of points.
Neutral is entirely up to you what you want to do with. The only children shamed are the ones with
nasty, "good" traits rather than the baddest bad. Neutral does not mean GOOD in this sense, just means no alignment... so play it by ear. If you wish to treat neutral kids AS blacksheep that's entirely optional... but you're absolutely not required to, as they bring NOTHING to your score in terms of traits.
There's no rule saying you NEED to kill spares, there's just a point loss if a spare dies of old age. It's not AGAINST the rules if you want a spare to die of old age, but we're trying to
encourage creativity on dealing with a small household size.
katrisims wrote:Looks like fun, this is definitely going on my list of potential side challenges for my BaCC.
Thanks for writing and sharing this!
Some questions about the rules:
- About platinum aspiration (for TS2), the rules section says the following:
Each generation heir must achieve his/her LTW/Aspirations before they can pass the torch to the next generation.
But then in the TS2 mini challenges it says:
6. Platinum Profiteer... have every monster heir achieve platinum aspiration status during their lifetime. (+75, +10 for any spares or spouses)
In TS2, the platinum aspiration status (or permanent platinum) is achieved by doing the sim's LTW. So this would mean doing a sim's LTW is at the same time obligatory and an extra challenge that you get bonus points for? Well technically you can get permaplat without doing the LTW, if you do enough wants otherwise so the lifetime happiness accumulates over time, but still, if you go the LTW route, you're getting bonus points for something that's actually obligatory.
- As for TS4, the "Best, Baddest" traits seem to include Family Oriented, which seems like an odd choice for a "bad" trait. Is this on purpose?
- About the family trait (for TS3/4): the rules section says
The only exception is the family trait, of which you must pick an age that the family member will receive said trait and give it consistently at that age. For example, all sims will receive Hot-Headed on their child birthday.
So I'd interpret this so that every member of the family will have this trait. But in the score section it says:
By the end of challenge: family trait NOT upheld by all members (-20 points)
So if all family members get the family trait, doesn't that mean that there's actually no situation where you'd get these minus points?
- The family of thieves challenge is in the universal super challenges list, but it can't be done with TS2, as there are no traits and I don't think sims can steal stuff. Should it be moved or maybe there's something to replace this in TS2?
- About "prisoners": the Dark Dungeon Genetics super challenge mentions keeping a captive sim in the dungeon, and in addition the points section mentions points for keeping a prisoner. First, do these points stack? I mean, if you do the super challenge, do you get points for that AND the time based points for prisoners? And second, I take it that prisoners are actually moved in with the family? I suppose you could trap a visitor sim by walling them in, but it sounds risky to do that for an extended period of time, as it's not the idea to kill them. (They might die accidentally, and I'm wondering if they might also glitch your lot/'hood somehow.)
To address your points:
I'm going to adjust that for spouses, only, and bonus for spares. Seem fair? +75 feels a WEE bit too generous for something you're already going to be doing...
Good catch.
TS3/TS4 family oriented traits are meant to be in neutral because this challenge is about building a family of monsters. Making that a penalty would be against the spirit of the challenge.
Yes, every family member MUST receive that trait, but you forget that in TS3 you can't always pick traits (if a child does poorly in school, for example, or doesn't learn their toddler skills). This will make it harder. Also what if one of the kids ends up dead before they acquire it? The point deduction is there for those situations where it's been forgotten or was unable to be attained.
Like what if there's a time-machine kid that comes out fully grown without the trait?
Will look into Family of Thieves, but otherwise just ignore it if it doesn't apply. We did our best to convert this to three very different games.
Yes you get points for both. No, prisoners are not always moved in with the family. DARK DUNGEONS prisoners should be (especially if they're female), there are several different ways you can go about taking a prisoner for each game. Moving them in is one, but that takes up space in the household so that's something you'd need to weigh. The point of it is to have a prisoner in your dungeon, it doesn't need to be the same one - they can absolutely die and be replaced.
Jenn wrote:In the sims 3 trait section, family oriented is neutral, so I bet they move it to there.
LOL I though the point of the dungeon was to lock people in to kill them. I did have to add the sim to the family because the game rescues them when it thinks they are "stuck". With not being able to go over 8 sims in the house, killing them off is a lot better for me.
Family traits: In Sims 3, if someone ages up badly, you cannot pick their traits. So, if you never have the option to pick the family trait, you will lose points for that. So, that is one example of how to lose 20 points.
There's also the roommate method in TS3 to prevent "rescuing." Though it's still best to aim for quicker deaths if they're not in your household.
Also with the Beware of Family - it says all visitors must die, but it doesn't say WHEN or HOW, so that's something to consider too.
Hopefully I covered everything? Time to tweak those two spots.
Family Oriented is being moved to Neutral for TS4 (was in baddest, bad when I was contemplating that this was a family challenge and I didn't want to dock points for a monster who wants to protect their family), and I'll adjust TS2 Platinum aspiration to be for spouses and bonuses for spares.